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OpenPlay is designed to simplify the task of creating programs that communicate across multiple computers. While originally designed for multiplayer games, it is also a useful, platform-independent way to send messages to programs running on other machines. It completely abstracts both OpenTransport and Winsock, and its plug-in architecture supports new transport protocols. At this time, the OpenPlay code is only buildable on a Mac OS-hosted machine with Metrowerks CodeWarrior Pro 4.0 or later, but the developer hopes to make it available soon on other platforms. The Mac-hosted project files build both the Mac OS and Windows versions of all of the target binaries in the OpenPlay project. The Download Now link will bring you to the OpenPlay page, and may ask you to register with their open-source list.
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